Game Designer/ Experience Designer
Hi, my name is Yutao Huang and people just call me Tao. I am a game designer passionate in designing games that are rich in gameplay and full of interesting mechanisms.
A Bit About Me
I love to play FPS games and have spent over 3000 hours on them. I love the competitive nature of FPS games and how it's constantly pushing players to make conscious decisions. Map design and level design are super interesting in FPS games as a single wall/ cover can be super important to the players.
I also love independent games for their richness of gameplays. Popular indie games can always amaze me by either their creativeness. By playing them, I have gained a lot of fun and also an archive of interesting mechanics and systems that I can use for my own designs.
Sep 2022 - present
July 2022 - August 2022
June 2019 - August 2019
Game Designer/ Research Assistant
A continuation of the summer position.
Continue to playtest and polish the game built during the summer.
Designed a multiplayer co-op game from scratch for the purpose of human-machine teaming studies.
Communicate with collaborating research team to understand their research needs and transform them into in-game features.
Research over existing mechanisms and fit them into the context of the human-machine teaming study.
Product Design Intern
Conducted product market research and generated 4 complete product designs independently
Built 3D models of the product and produced refined renderings. Worked with senior engineers to detail the designs to manufacturable level.
Sep 2021 - present
July 2017 - May 2021
Carnegie Mellon University
Master of Entertainment Technology
Rhode Island School of Design
Bachelor of Arts, Industrial Design