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Hi, I am Tao, a game designer 
who loves games with interesting mechanics and creative concepts.

Graduate student at Carnegie Mellon University  Entertainment Technology Center. Currently working on a project with Roblox.

Game Projects

RoblearnX

Semester Project, Educational Game Design, Research Project

Researched over the building of educational games in Roblox and the assessment of learning. 

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Project Amazon

Semester Project, Game Design, Experience Design

Designed an transformational experience that combines projection and Virtual Reality for educational purpose.

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Dice Adventure

Internship, Game Design, Level Design, Asymmetric Co-op

Designed an asymmetric co-op game for the HCII research lab for the purpose of Human Machine Teaming studies.

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Soul Ferry

Game Design, Experience Design, Virtual Reality

Designed a VR experience that tells a story about the Netherland. Practiced using indirect control to guide the player for smoother experience.

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Cyberland 2021

Game Design, Level Design, Body Tracking

Designed a co-op asymmetric platform game that uses body tracking as a core interactive element, as well as stages that pushes players to pose funnily.

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Remember Me

Game Design, Augmented Reality

Designed a story-based AR experience that tells the struggle of those who's suffering from Alzheimer and memory loss.

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Bellum

Game Design

Designed a story based strategy/puzzle game that highlights the societal problem of fake news and how misinformation spreads and polarizes different groups.

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Experience Projects

Sound Drop

Research Project, Experience Design, Hand-Tracking

Designed and developed an immersive space that enables player to edit sound in a more interactive and intuitive way.

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VirtA

Individual Project, Experience Design, Eye-Tracking

Created a interactive program to visualize people’s interaction and attention in online conferences. 

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WristX

Individual Project, System Design, 3D Modeling

Designed a system/product aiming to assist the rehabilitation process for people who are suffering from Carpel-tunnel Syndrome.

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Roominate

Experience Design, System Design, Internet of Things

Designed a system designed for people in co-living environments. It helps people track their chores and manage their space in a more efficient way.

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